Designing playful and inclusive experiences inspired by curiosity, interaction and human connection

I’m Holly, a multidisciplinary designer and creative working across immersive experiences, interaction design, and participatory art.

For over 15 years, I’ve designed experiences that bring people together across physical and digital spaces, spanning product and service design, creative direction, interactive installations, emerging technology and community-led projects.

My work sits between strategy and experimentation. I’m interested in how movement, emotion, play and participation can shape meaningful shared experiences, whether that’s through immersive environments, digital products, public installations or collaborative workshops.

Throughout my career, I’ve worked with global brands, cultural organisations, startups and public sector teams to create experiences that are both imaginative and human-centred. My background spans UX, service and product design, as well as creative technology projects involving interactive screens, AR/VR, generative art, TouchDesigner, and Unity-based installations.

Alongside commercial work, my creative practice explores collective emotion, memory and human connection through movement, responsive visuals and participatory experiences. Recent projects include interactive installations, experimental prototypes and workshops designed to encourage curiosity, creativity and play.

I’m particularly drawn to projects that sit at the intersection of storytelling, technology, spatial experience and community, creating environments where people don’t just observe, but actively participate.

I can help you with

  • I love a good challenge, and I'm a problem solver at my very core. I've always had a kooky way of thinking, 
and I'm proud that it helps me develop great ideas. I believe everyone is creative and that it's a designer's role to create a playful environment that empowers people to think freely and solve problems.

  • I love experimenting with technology through play, prototyping and hands on making. My work often involves exploring emerging tools, interactive systems and creative coding platforms to test how people might move, interact and connect within an experience. I enjoy acting as a bridge between creative and technical teams translating ideas into experiences that are both emotionally engaging and technically achievable.

  • I enjoy forming and leading multi-disciplinary teams through the design process, ensuring everyone feels confident and included in the human-centred design process. I do this through tailored mentoring and project training on design skills, tools and facilitation.

  • I've shaped the design process at ANZ, the Red Cross and the City of Melbourne, where I developed and implemented a practice that focuses on driving social change, systems thinking and design futures. To do this involved overseeing the creation of novel design models and frameworks that I've tested in challenging business applications.

  • A strong vision is vital for project success, and you need storytelling to share that vision. I was immersed in the storytelling process during my time as an Art Director, and as a result, I can unify a team's trajectory and empower people to share progress and solutions with other stakeholders.

  • I love leading and planning design research, selecting from various techniques to learn about what matters to people most. While at the City of Melbourne, I designed an inclusive research plan that looked at the people’s vision for this city. Not a small task.

  • I’m passionate about designing a plan and process that is inclusive of all minds, backgrounds and cultures. I prioritise accessibility in my design process and endeavour to integrate it at all levels, from UX design to company ideology. I’m always looking to grow my knowledge to better serve everchanging community needs.

  • I have over a decade of hands-on experience in design and digital technology. During this time, I have acquired the skills and knowledge base to test ideas and bring them to life. It’s essential to know the limits of technology, where you can push and pull, and what future advances are coming so you can plan strategically.

  • My multi-disciplinary design experience allows me to look at strategic design as an end-to-end process. Through bespoke ideation and concept development workshops, I can move a team from problem to prototype. Using various prototyping methods and tools, I can bring Ideas to life quickly, enabling rapid concept testing and refinement.

My CV

Email me at Holly.langford@gmail.com, and I’ll send you a copy.

Or stalk me on Linkedin

I’m always playing and experimenting. Follow along here

I call both Melbourne, Australia and Manchester, England my homes.

A lot of my work and inspiration comes from Narm (Melbourne) the land of the Wurundjeri Woi Wurrung people of the Eastern Kulin Nation.

I acknowledge the Traditional Custodians of this land and pay my respects to Elders past and present. I recognise their ongoing connection to land, waters, and culture, and the strength and resilience of First Nations communities.

As someone who lives and creates across these places, I’m committed to listening, learning, and standing in solidarity with Indigenous peoples.

If you're curious as to why this is important to me, you can learn more here .