
Tomb Raider Promotion
Bringing Lara Croft’s World to Life Through Bite-Sized, Playable Challenges
Fans were invited to “become Tomb Raider” by turning ad creative into playable, sharable experiences. We transformed every trailer asset into a micro-challenge, whether testing reflexes, puzzle-solving, or physical agility, giving players a taste of Lara Croft’s world in short, engaging moments.
I led the conceptual development, user experience, and visual direction across platforms, shaping each gamified experience to feel thematic, cinematic, and distinctly Tomb Raider. Every interaction was crafted to be intuitive, engaging, and shareable—encouraging organic, community-driven promotion across social channels.
My Role
Concept
Art Direction
User Experience
Client
VillageRoadshow
Agency
Isobar
Design Challenge
Could you make something different? Something cool, interactive, and PR’able – using just the trailer as a reference and movie posters as the only content
Case Study


Find the clues
We invited audiences to unearth puzzling enigmas across outdoor, press and digital. Only by solving each challenge will they reveal the location of the hidden tomb and the riches inside.
Campaign hub
Designed with the Nostalgia and feel of a 1990s video game, the site allows users to explore Laura's ‘desk’ to look for more clues and enter the clues that they have found.
